Recently did an interior rendering. Looks pretty neat I guess.
Open for remarks and points to improve.
Recently did an interior rendering. Looks pretty neat I guess.
Open for remarks and points to improve.
Those look really good!
I had some major troubles creating some interior shots with Keyshot, almost giving up…Keyshot is unfortunately not the best choice to do interiors imo.
So how did you end up with the light setting (using pins or HDRI?) and did you make those models yourself?
Hey Philipp,
Never give up trying … in the end you will get the results you’re looking for.
As for this project:
Here is what the model looks like in Blender. As you can see, on the outside, only the terrace is 3D, so the outsde grass is HDRI.
Greetings
DaStig
Hey DaStig,
thanks for you open and transparent reply!
As you can see in my attached pictures, I hardly reach photorealism…maybe not enough samples, maybe not enough GI or shadow quality…or maybe the materials are just not refined enough.
If you have any idea, I’d gladly read feedback!
@da.stig nice! Lighting works really well! In your last render it’s more obvious the grass is from the HDR because there’s quite a difference in the sharpness of the grass compared to the terrace but that’s something which is easy to fix.
@philipp.baumgartner the second one is not bad at all I think, the top one really lacks shadows in for example the cabinet on the left. I always wonder what it makes that we experience something as real or not. And most of the time I think it’s things being too perfect lit or too clean.
Like on a really nice day it might be possible a room is indeed lit like your room but it would need a totally glass wall on the right side. Still, the shadows are quite soft so it’s not corresponding with being lit by the sun (more with diffuse lightbox kind of things) which should basically be really low already to get into the room that far.
I think if you would drop a plane on the right to cover off a lot of the light your render would lose a lot of the perfectly lit feel and therefor might get more realistic.
Didn’t do any interior yet with KeyShot but this is a bit how I see the image/lighting.
Thanks a lot!
Makes sense, especially the part with the plane on the right, because I actually deleted the wall on the right to get a brighter room.
I’ll try again, but after talking to many other designers, Keyshot is not really the best option when it comes to interior or exterior shots (compared to Octane or Corona Software) - sure enough, it always comes down to the designer, not the software, but it took me way too long to get to this rendering and it is far from great.
For now I will focus on mastering Keyshot (if that is even possible) to creat photorealistic renderings and animations of products and only then extend into bigger interior settings.
Summa summarum: thanks for your feedback!
I think I would prefer V-Ray over Corona or Octane for that matter and it’s also amazing what results you can get in V-Ray Vantage these days. Wonder what will happen to Corona since that’s currently also part of the ChaosGroup. The thing that V-Ray is available for so many 3D packages which makes it real easy to work with things like proxies which you need for especially exteriors makes it I think a popular renderer under archviz people.
I’ll try an interior in KeyShot when I’ve a bit of time. Always a great way to learn a bit more about materials and converting existing ones to KeyShot. But I notice sometimes KeyShot has a hard time if you add KS lights to the scene to keep the noise acceptable and not increasing the render times too much. V-Ray has improved that a lot the past years with some nice tricks. That involves quite some settings and the amount of settings in V-Ray make it also not a real friendly render tool but if you do mainly interiors or exteriors it can be worth it to dive in.
And it’s like photography, some people are really good at creating photos of buildings and interiors while others can do crazy product shots. For me personally I would like to know how KS does an interior so I’ll see if I’ve some nice test case around. Can’t wait to translate 3DSMax multimaterials to something more compatible
I’ve also had some great luck with creating interiors with Keyshot.
One of the projects I’ve been working on is creating a branded gamer room for marketing and social purposes so we can drop in our products into the scene and use portions of it so the products are in environments that are believable.
Only issue is that with so many lights and assets, the file starts to get pretty heavy and really takes a toll on program and operation speed.
Well done!
Do you also have the same setting during day light? Would like to know if you also handled this in that great quality as well.
I guess this rendering went so well, because it is quite dark and not using too much of natural sunlight.
Also, the setting is rather small, maybe 4 m².
I don’t want to downgrad your rendering in any way, but compared to a rendering of a whole living room with sunlight, KS can handle your rendering way better than a big living room.
Never tried V-Ray, but the quality is really great. Maybe I’ll try it in the future after mastering KS
Thanks for the suggestion!
Great job buddy…very impressive finish considering everyone seems to think there’s better programs to do it…Vray is good but hard to learn with no help at all so well done and onwards and upwards
Great renders! i actually love the first shot. But in my experience creating interior renders with keyshot, Image style or post pro does really matters, a lot. for example, you can setup the image style in keyshot like exposure, colour balance, tone mapping etc (you can also use PS as a post pro workflow after render), it actually can make a big difference from the same lighting setup, you have to “train” your eye to get it right, i suggest you can get some real photo refferences when youre rendering to know which aspect in your render that you already done right or need to refine more.
if you need more ambient occlusion or more shadow, you can use render pass and use it photoshop to enhanced the shadow even more without changing the lighting setup
Dear Ayyas,
thanks for your feedback and suggest of using render passes. I never used them before, because usually I am quite happy with my results after the postproduction in Lightroom. But I guess when it comes to interior renders, that’s something to be considered differently.
Thanks for the help!